Are wireframes the death of creativity? User centred not user led design

avatar-alex

I have been working with a lot of different usability agencies lately and it struck me that very small differences in how a user centred design project are run can have radically different outcomes, not all of which are positive. The main pitfall as far as I can see it occurs as a result of prominence given to either the usability or the development agency in the process and critically on how far the usability agency are asked to go with the process.

Scenario 1 – Usability agency engaged to define the brief to be handed to design/development agency for implementation

This scenario is defined by the size of the remit given to the usability agency, here (in brief) the process runs like so:

  1. Engage users and test current website and competitor websites
  2. Internal stakeholder engagement
  3. Open & closed card sorts etc to define information architecture and functions
  4. Produce wireframe prototype of proposed system
  5. Design agency apply design to wireframes
  6. Clickable jpeg prototypes are tested with users
  7. A/B test
  8. Launch

Outcome: a detailed and actionable brief effectively written by the target audience to meet their needs.
On the face of it this sounds great yet on more than one occasion the website produced as a result of this process has immediately and intuitively looked wrong to me and the conversion rates have in the end backed up my initial reactions. So what is going wrong? Time to consider a second scenario.

Scenario 2 – design agency led process
In this scenario the usability agency are used by the design agency for insight and verification of ideas prior to implementation, actually a lot of the tasks carried out are the same but this subtle change of focus and instruction has a radically different outcome.
Here the process works like so:

  1. Engage users and test current website and competitor websites
  2. Contribute to Internal stakeholder engagement with design agency
  3. Open & closed card sorts etc to define information architecture and functions
  4. Produce functional lists against proposed architecture
  5. Brief client and design agency
  6. Design agency brainstorm solutions ‘big ideas’ and produce clickable jpeg prototypes
  7. Design agency finalise the brief
  8. Usability agency test prototype variants and feedback
  9. A/B test
  10. Launch

In this scenario the design agency are using the usability company within their process taking user insight as just one strand of the briefing process. This has several critical differences from the initial scenario.

  1. Before the invention of the car if you had asked a user how to improve their journey times they would have asked for a faster horse. The point here being that it is dangerously limiting to let users define the brief in its entirety, the only outcome will be a better version of what stood before.
  2. User insight misses the bigger picture, if the voice of the user is too strong in the brief then the website will be too focussed on what users want (yes there is such a thing) at the cost of the commercial success of the site, sometimes less is more, but this rarely comes out of user feedback. This subtle shift in power is what sets the project free.
  3. Wireframes are the death of creativity, there I’ve said it! Wireframes are of course useful in some contexts (lengthy form processes for instance where the design will actually reflect the boxes). In marketing led sites however, a wireframe design results in a web design that looks like the wireframes. At Bloom we prefer functional lists in their suggested positions as simple text on white space, ‘no frames’
  4. Freedom! The most important change here is in the user engagement is used to ask questions, it is the creative and technical challenge to the agency to solve these problems and users are used to verify the potential success of ideas prior to the costly build not solve the problems themselves (for the reasons listed above).

For the purposes of this blog I have deliberately simplified the process here but I have tried to capture the essence of my concerns / recommendations. I would like to just take the opportunity to state that I am very pro usability agency and don’t want this to come across as a criticism, however this is still a relatively new and evolving market and we can and are always looking to improve the way we work and the success of our projects for our clients. I’m also aware that many usability agencies wouldnt adhere to the process in scenario 1 anyway so i’m not trying to tarnish everyone with the same brush.

So on that note I’d be particularly interested in comments from usability specialists, agencies, and individuals to help refine this for the greater good. Perhaps some of you think i’ve got it wrong?

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5 Responses to Are wireframes the death of creativity? User centred not user led design

  1. For what appears to me a well balanced “User Led, Design Driven” development role model, try @PeopleBrowsr http://peoplebrowsr.com/ As far as I’ve witnessed from Alpha to current RC status, they’ve been conducting a Realtime Development Seminar for the industry. But then, I’m also the #MadScientistClown who’s been chanting “The UX *is* the UI and The UI *is* The Platform” for about the same period of time, so discount my observations accordingly. Also, I’ve only been an avid experimenter with no direct insight to the internals of the @PeopleBrowsr project; some day it would be interesting to learn about the divergence between one early alpha tester’s external perceptions and the true internal development cycle and philosophy. ;-)

  2. Dakota Reese Brown says:

    So I’ll identify as a UX Designer and here’s my take on your post…please pardon the generalizations.

    Scenario 1 = UX works before Creative.
    Outcome = Things migrate during the Creative phase and the end product typically mis-fires on objectives and requirements.

    Scenario 2 = UX attempts to clean after Creative
    Outcome = Requirements & objectives, and how they manifest in the experience, often become afterthoughts and it turns into an ugly scramble right before deployment.

    **Scenario 3 = UX, Creative, & Dev(!!!) work simultaneously
    If all disciplines are able to work in a structured, agile process, the collaboration is phenomenal and the end product is better for it.

  3. Jonas says:

    Working for over ten years as both User Experience Designer and Art Director, my experiences with seperate teams has never been quite satisfying. A design driven approach often misses out on simple usability issues, while the usability approach misses out on simple design issues.

    I believe that the best result comes from having graphic designers and user experience designers working closely together in the same creative team, and not seeing it as two separate parts of the process. A good user experience requires both design and functionality.

  4. Brian Wadsworth says:

    The Internet is driving profound change; technically, creatively and operationally. As ‘experts’ in these new technologies and techniques, Digital Agencies need to be leaders to lead clients (and themselves!) on the journey to a new discovery. This is challenging to both partners and requires a REAL partnership to be successful.

    Your ‘horse/car’ scenario is a good analogy as I guess both Cowboys and Indians were sceptical of the newcomer! …. but what a change it eventually made.

    Confidence to spend with these ‘new kids on the block’ and trust in their knowledge, skills and expertise is vital; BUT these ‘new kids’ also need to be bold in embracing their clients with their competencies and professionalism to instil the confidence required to change; thereby enabling the delivery of real results.

    The bottom line is that it has to happen and methodologies have to evolve to enable it to happen. As the common thread running through the strategic blogs on this site convey ‘transformational change’ for all is the nature of the game today.

  5. Alex Craven says:

    Hi Dakota,

    Thanks for the comment and for stopping by..

    Hmm actually that not quite what I was getting at

    Scenario 1 – creatives do exactly what is asked but assuming the site wasnt that bad in the first place very little progress is shown, the usability company are very happy that everything has been done as per their brief.. so not down to creative but the faster horse is delivered

    Scenario 2 – I guess what I’m saying here is closer to your scenario 3.. everyone works as a team and develops the solution together. What I’m trying to avoid in this scenario is a specification written by a usability company pre consultation with the design/dev agency. in scenario 1 the usability company is identifying the problems and solutions and missing an opportunity for some fresh thinking

    Scenario 3 – yup spot on snd by far our preferred solution.. any thouhgts on how this process is best organised?

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